When my actor is flying, they don’t register hits when colliding with walls. Even though the walls stop the flying actor, the Event Hit node doesn’t execute like it does when the actor is falling.
Are you using a Spectator pawn? Whats your character collision preset ?
I’m working on the ThirdPersonCharacter Blueprint and the collision presets are set to Pawn.
Actually, I just realized the CapsuleComponent DOES register hits when flying. Why doesn’t the Event Hit node do the same?