# Event hit doesn't work after reparenting

**URL:** <https://forums.unrealengine.com/t/event-hit-doesnt-work-after-reparenting/398243>\
**Category:** Blueprint\
**Tags:** parent, event-hit, unreal-engine, Blueprint, question\
**Created:** [August 3, 2017, 8:58pm UTC](https://forums.unrealengine.com/t/event-hit-doesnt-work-after-reparenting/398243 "2017-08-03T20:58:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![komilll](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@komilll](https://forums.unrealengine.com/u/komilll)\
**Post date:** [August 3, 2017, 8:58pm UTC](https://forums.unrealengine.com/t/event-hit-doesnt-work-after-reparenting/398243/1 "2017-08-03T20:58:43Z")

</div>

Hello,

I am using standard projectiles from FPS template. They are working correctly on start, but after I’ve changed parent to “Bullet” class (Actor), it doesn’t work anymore. When I reparent back to Actor, it still works perfectly.  
Any ideas? Thanks in advance.
