# Event Driven Loader checkbox doesn't respond

**URL:** <https://forums.unrealengine.com/t/event-driven-loader-checkbox-doesnt-respond/375745>\
**Category:** Feedback & Requests\
**Tags:** UE4-14, unreal-engine, bug-report, editor, question\
**Created:** [November 8, 2016, 10:29am UTC](https://forums.unrealengine.com/t/event-driven-loader-checkbox-doesnt-respond/375745 "2016-11-08T10:29:30Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Fantasifall](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fantasifall](https://forums.unrealengine.com/u/Fantasifall)\
**Post date:** [November 8, 2016, 10:29am UTC](https://forums.unrealengine.com/t/event-driven-loader-checkbox-doesnt-respond/375745/1 "2016-11-08T10:29:30Z")

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It’s not greyed out, and documentation doesn’t state a dependency setting?

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [November 8, 2016, 2:16pm UTC](https://forums.unrealengine.com/t/event-driven-loader-checkbox-doesnt-respond/375745/2 "2016-11-08T14:16:19Z")

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Hey -

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here [Unreal Engine Issues and Bug Tracker (UE-38347)](https://issues.unrealengine.com/issue/UE-38347) . You can track the report’s status as the issue is reviewed by our development staff.

Cheers

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [November 8, 2016, 6:43pm UTC](https://forums.unrealengine.com/t/event-driven-loader-checkbox-doesnt-respond/375745/3 "2016-11-08T18:43:18Z")

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Hey -

It has been brought to my attention that enabling event driven loader requires a source code distribution engine. Attempting to enable it in a binary engine will print the following warning message to the output log: “LogCoreSettings:Warning: Event Driven Loader can only be enabled in source code distributions.”

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**Author:** ![eyesiah](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eyesiah](https://forums.unrealengine.com/u/eyesiah)\
**Post date:** [November 15, 2016, 6:33pm UTC](https://forums.unrealengine.com/t/event-driven-loader-checkbox-doesnt-respond/375745/4 "2016-11-15T18:33:21Z")

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Hi ,

Is this just because it’s still marked as experimental, or will this be a requirement for the feature when it’s considered finished? Just upgraded to 4.14 with some real excitement and now I have disappoint.

Note the following line in the 4.14 notes:

> EDL is currently an experimental feature and disabled by default, but can easily be enabled through Project Settings.

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**Author:** ![MatzeOGH](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MatzeOGH](https://forums.unrealengine.com/u/MatzeOGH)\
**Post date:** [November 15, 2016, 9:17pm UTC](https://forums.unrealengine.com/t/event-driven-loader-checkbox-doesnt-respond/375745/5 "2016-11-15T21:17:47Z")

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So this is still a problem with the new 4.14 release.  
Any chance of getting this enabled with the normal engine download?

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [November 16, 2016, 3:43pm UTC](https://forums.unrealengine.com/t/event-driven-loader-checkbox-doesnt-respond/375745/6 "2016-11-16T15:43:43Z")

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The feature is only available for source engines for 4.14. This should be updated to allow the EDL to be set for binary engine projects as well for 4.15.
