How would i go about making an event dispatcher?
I have added a picture of what im trying to achieve.
The only problem im having is making the ‘AddKill’ Event dispatcher in C++.
This is what i have gotten so far but no luck.
DECLARE_DELEGATE(FAddKill) UPROPERTY(BlueprintAssignable, Category = "PlayerInfo") FAddKill AddKill;
But this results in an error and im not sure why.