Event Dispacther from NON player BP and Level Blueprint

Thanks for the clarification.

So a dynamically spawned actor whose dispatcher needs to be caught by the Level Blueprint. Somewhat tricky by definition.

And one last question:

Which blueprint dynamically spawns them? Where is that spawning blueprint (framework class, level blueprint actor, also spawned dynamically by something else)? How does it end up in the game?

Apologies for the grilling but it’s sometimes convoluted how certain scenarios are set up. And communicating with the LB is a little nightmare at times.

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