Event Dispacther from NON player BP and Level Blueprint

I jest remembered one tiny detail.

Blueprints and actors load sometimes in strange order.
Level Blueprint is always first, when it starts some other blueprints may not be yet loaded.
For debug such issues (in level blueprint) add check if other actor exists and is loaded, then print result.
On top of all that loading is sometimes diferrent in editor game and in released/standalone game.
So do checks for all missing references.