Ok I have a BluePrint class which fires a dispatcher, properly.
- Is this just an actor or a pawn / character / something else?
- How does the instance of this blueprint end up in the game?
- Placed in the level manually?
- Spawned dynamically?
- How many are there going to be? Just one, or?
which object should I link
The instance of the actor that’s in the level, or that has been spawned from class, or instantiated by one of the framework classes.
Imagine you have 5 of those actors with a static mesh. How is the engine supposed to know which one of them you mean.