Event Dispacther from NON player BP and Level Blueprint

Ok I have a BluePrint class which fires a dispatcher, properly.

  • Is this just an actor or a pawn / character / something else?
  • How does the instance of this blueprint end up in the game?
  • Placed in the level manually?
  • Spawned dynamically?
  • How many are there going to be? Just one, or?

which object should I link

The instance of the actor that’s in the level, or that has been spawned from class, or instantiated by one of the framework classes.

Imagine you have 5 of those actors with a static mesh. How is the engine supposed to know which one of them you mean.