i.e. True > Set Var > Set location
False > Set location
Just bring the false node of a branch back to the next step in the path after the branch; so if the Branch uses a bool to set Rotation if True, then the False pin should feed the same thing as the output of the set Rotation node, which is the next set of nodes you want to do.
You can also create looping auto-play Timeline nodes to simulate Tick using the Update output; I do this a LOT. If I’m on a far corner of the event graph, instead of using the Tick path and a gate / branch to activate some sort of lerping, I just use a Timeline. They get pulsed at the same rate so Delta works the same.