Event BeginPlay in Player BP causes performance issues when player dies and respawns

Hi all, I have this issue where when the player dies I have a destroy actor and after a bit a spawn actor from class (The player blueprint class).
But it does not seem to destroy it at all, as shown in the video. The performance is bad because of it, if you die a few times, the player character blueprint runs multiple times, instead of just the 1 normally. How can I fix this?

Help is much appreciated

I forgot the remove a widget when player died, so that caused it.

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