Event ActorBeginOverlap not working (must be my code) - Anyone fancy helping :-)

So I am trying to use the following code to check to see that a certain component of the character has overlapped with it and then when it does play a sound and update Health.
Any help is appreciated :slight_smile:

CharacterBounds is setup as followed:

And this is my Event functionality:

On Component Overlap. :cool:

lol so I reread some documentation around collisions and found a simple way via the collision variables.
Didnt need most of that code :slight_smile:

Thank god its friday, I need a beer :slight_smile:

Have a good weekend everyone, stay safe