Hi So I am trying to use the following code to check to see that a certain component of the character has overlapped with it and then when it does play a sound and update Health. Any help is appreciated
CharacterBounds is setup as followed:
And this is my Event functionality:
On Component Overlap.
lol so I reread some documentation around collisions and found a simple way via the collision variables. Didnt need most of that code
Thank god its friday, I need a beer
Have a good weekend everyone, stay safe