Evenly Distribute Spline Meshes Along Spline

Thanks! I think I got it to work now. For C++ users it goes something like:

FVector startTan =
spline->GetTangentAtDistanceAlongSpline(startDist,ESplineCoordinateSpace::Local);
FVector endTan =
spline->GetTangentAtDistanceAlongSpline(endDist,ESplineCoordinateSpace::Local);

if (startTan.Size() >= pieceLength) {
startTan.Normalize(); startTan *=
pieceLength; }

if (endTan.Size() >= pieceLength) {
endTan.Normalize(); endTan
*=pieceLength; }

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