Evenly Distribute Spline Meshes Along Spline

I’m referring to available Blueprint function nodes, not C++. See attached (where “Make Smooth Tangents” is my own function). I share your frustration at the lack of documentation on what Input Key is for, and what it is—and is not—supposed to impact. Based on its behavior, I’m feeling pretty sure that it’s a way to remap the percent-through-the-spline per index.

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