# Even on a brand new, blank C++ project, the build fails. 

**URL:** <https://forums.unrealengine.com/t/even-on-a-brand-new-blank-c-project-the-build-fails/2620082>\
**Category:** C++\
**Tags:** beginner, unreal-engine, build-failed\
**Created:** [July 27, 2025, 1:26pm UTC](https://forums.unrealengine.com/t/even-on-a-brand-new-blank-c-project-the-build-fails/2620082 "2025-07-27T13:26:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![WarMachine3D](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/warmachine3d/32/1036363_2.png) [@WarMachine3D](https://forums.unrealengine.com/u/WarMachine3D)\
**Post date:** [July 27, 2025, 10:08pm UTC](https://forums.unrealengine.com/t/even-on-a-brand-new-blank-c-project-the-build-fails/2620082/2 "2025-07-27T22:08:21Z")

</div>

For those who are on launcher version & using VS I suggest you build your project through UnrealVS extension to bypass this issue temporary

> **[Using the UnrealVS Extension for Unreal Engine C++ Projects | Unreal Engine...](https://dev.epicgames.com/documentation/en-us/unreal-engine/using-the-unrealvs-extension-for-unreal-engine-cplusplus-projects)**
>
> Guide for installing, setting up, and using the UnrealVS extension for Visual Studio.

If you have built from source you can change .csproj files mentioned in error and change [ImageMagick.NET](http://ImageMagick.NET) from 14.0.0 to 14.7.0

Other alternative option is

Directory.Build.props into the root of unreal

```auto
<Project>
   <PropertyGroup>
        <NuGetAudit>false</NuGetAudit>
    </PropertyGroup>
</Project>

```

any offending ,csproj files, Localization.Automation.csproj and AutomationScripts.Automation.csproj add before the closing tag

```auto
  <PropertyGroup>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <NoWarn>NU1701</NoWarn>
  </PropertyGroup>

```

Last solution is to suppress error for nuget stuff courtesy of Frith on Unreal Source discord, you can also reduce the importance of the error to warning instead of turning it off completely.

---

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