Eular Measurements and Rotations.

I wish I could figure out gifs so I could just send a gif xD.

It’s the Euler system that’s used that’s just absolutely baffling. Trying to convert the Euler system into just a normal 0-360 scale so I can use it to calculate rotation amount.

Obj. I just want to spin a cube with my mouse and when it does a full 360 degree spin, have it say backflip xD.
And then later maybe insert some specific angles for different spins. and it has to be dynamic to the rotation happening so I cant set it, or preset it. The player might wildly just spin the cube and it needs to calculate how many degrees its spun.

Itd be nice to be able to show the player exactly how many degrees they’ve done before the backflip is hit (360) done.

In my head, it’s so basic. But It’s quite the brickwall.

Hopefully the objective makes sense a bit better, Im going to go apply a straight jacket after battling this today xD.