Hi SonsOfKorhal,
thanks for the quick response! I shall look into this procedure; but may I ask if the following should be adequate in this case? (It’s a small blueprint-only, android-only “test” game project).
Having searched for all “.tps” files in my entire project folder I find very few. (I have no idea if this is a valid way of determining what was “used” during a build though of course)!
Results:
1 - AndroidOpenSourceProject.tps
2 - Gradle.tps
3 - Droid, Noto, Roboto and LastResort.tps (fonts)
- Following the redirect in the TPS file it takes me to another TPS which says the EULA is: http://www.apache.org/licenses/LICENSE-2.0
- Gradle’s TPS file links to: gradle/LICENSE at master · gradle/gradle · GitHub — This links to apache again.
- Given that the fonts come with the engine, aren’t these covered by Epic’s licence?
It looks like I just need to cover Apache (for Gradle and Android).
I do plan to use new fonts when I release, but just in case, it would be good to know if these need to be covered.
I understand that I cannot take your responses as legal advice, but I appreciate any guidance you can give me.
Thanks,
Sabre.