# Estimated Fix for UE-106096

**URL:** <https://forums.unrealengine.com/t/estimated-fix-for-ue-106096/615012>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE5-0, UE4-26, question, Blueprint\
**Created:** [July 26, 2022, 10:08pm UTC](https://forums.unrealengine.com/t/estimated-fix-for-ue-106096/615012 "2022-07-26T22:08:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Wuceng](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wuceng](https://forums.unrealengine.com/u/Wuceng)\
**Post date:** [July 26, 2022, 10:08pm UTC](https://forums.unrealengine.com/t/estimated-fix-for-ue-106096/615012/1 "2022-07-26T22:08:41Z")

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Is there a fix planned for [UE-106096](https://issues.unrealengine.com/issue/UE-106096) at some point? I have just set up a build pipeline with automatic blueprint compilation for 2 projects (One in 4.26 and one in 5.0.3) and in both versions this issue is present. This basically prevents me from using it as part of the pipeline as there will always be this engine blueprint that fails compilation. For now I can delete the blueprint from my engine but it is still annoying.
