# Establishing Servers for fortnite in South Africa

**URL:** <https://forums.unrealengine.com/t/establishing-servers-for-fortnite-in-south-africa/1860569>\
**Category:** Feedback & Requests\
**Tags:** dedicated-server, Server, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [May 17, 2024, 2:51pm UTC](https://forums.unrealengine.com/t/establishing-servers-for-fortnite-in-south-africa/1860569 "2024-05-17T14:51:40Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![RickisThirsty](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rickisthirsty/32/900627_2.png) [@RickisThirsty](https://forums.unrealengine.com/u/RickisThirsty)\
**Post date:** [July 18, 2024, 1:53am UTC](https://forums.unrealengine.com/t/establishing-servers-for-fortnite-in-south-africa/1860569/5 "2024-07-18T01:53:46Z")

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I created a New Topic on this via my recommendation under Feedback & Requests 😉

> [@Creative Servers: Allow for end-users to host Creative games/islands](https://forums.unrealengine.com/t/creative-servers-allow-for-end-users-to-host-creative-games-islands/1941272):
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> If Fortnite sets up something similar to ‘Xlink Kai’ where ‘Servers’ are on ‘End-User Devices’ for Creative Islands/Maps this would be pretty cool. This will free up server space on AWS and allow for lower ping for people in places that are far away from the AWS servers? At least for creative with max of (8-16) players perhaps? \*Would have to test for the maximum amount of players allowed, I know (100) would be a lot for an end-user device winkWould definitely save Fortnite a lot of money …

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