Errors while compiling VXGI

You are the MAN . No idea what I did with the nvapi error (reverted the overwriting by setup.bat?) but it compiled, then recompiled the shaderworker thingy… And now… 45% and shaders are compiling. BOOM now loading NVTech project, thanks much.

Update: A few hours later, Blueprint from Marketplace in full dynamic lighting: VXGI and Ray Traced DF Shadows. Runs super slow on my Nvidia GTX660M, but this really looks like the future, full dynamic GI and ray traced shadows, HBAO, etc. The VXGI is at low settings with TXAA and SSAA2X, I’m sure on a GTX 980 and above you can crank things up.

Nvidia Pascal with updated UE4 + VXGI + DX12 etc. Wow.

PS. Lighting was tweaked to have a kind of “evening” scene at time of capture.