# ((errors.com.epicgames.common.processing

**URL:** <https://forums.unrealengine.com/t/errors-com-epicgames-common-processing/2707516>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, closed, fortnite-creative, bug-report, fortnite\
**Created:** [March 19, 2026, 11:02pm UTC](https://forums.unrealengine.com/t/errors-com-epicgames-common-processing/2707516 "2026-03-19T23:02:09Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [April 3, 2026, 10:13am UTC](https://forums.unrealengine.com/t/errors-com-epicgames-common-processing/2707516/10 "2026-04-03T10:13:33Z")

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Also if we could get client logs, that would be super helpful.

> [@How to get your Fortnite logs](https://forums.unrealengine.com/t/how-to-get-your-fortnite-logs/682382):
>
> At times, we will ask you to send us your logs when you’re having an issue in UEFN. Here is how to do that: UEFN Logs Exit Fortnite. Click on Start or press the Windows Key + R. Type \AppData\Local\UnrealEditorFortnite\Saved\Logs and press Enter. Zip your Logs folder and attach the zip file to your reply. To find UEFN Logs while working in UEFN: Click “Output Log” at the bottom of the window. Click on “Setting” at the top right of the window Click “Open Source Location” Zip your Logs folder…

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