I have a problem when trying to use C++ in UE4. Whenever I call this function: “virtual void StartPlay() override;” I get a long message of errors in Visual Studio. I’ve tried different solutions for this, but I have not been able to figure out what’s wrong with it. I’ve also tried googling this without any luck, or find anything on these forums.
in my ExpGameMode.h it looks like this:
public:
virtual void StartPlay() override;
I have also tried without the public and with private and so on. But without any luck. I just can’t get it to work. Can someone please help me with this?
Errors:
1>------ Build started: Project: Explorare, Configuration: Development_RocketGame x64 ------
1> Parsing headers for Explorare
1> Reflection code generated for Explorare
1> Performing 3 actions (4 in parallel)
1> ExpGameMode.cpp
1> Explorare.generated.cpp
1> [3/3] Link Explorare.exe
1> Creating library C:\Code\Games\UE4\Explorare\Binaries\Win64\Explorare.lib and object C:\Code\Games\UE4\Explorare\Binaries\Win64\Explorare.exp
1>ExpGameMode.cpp.obj : error LNK2001: unresolved external symbol “public: virtual void __cdecl AExpGameMode::StartPlay(void)” (?StartPlay@AExpGameMode@@UEAAXXZ)
1>C:\Code\Games\UE4\Explorare\Binaries\Win64\Explorare.exe : fatal error LNK1120: 1 unresolved externals
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Code\Games\UE4\Explorare\Binaries\Win64\Explorare.exe
1> Cumulative action seconds (8 processors): 0,00 building projects, 0,43 compiling, 0,00 creating app bundles, 0,00 generating debug info, 4,24 linking, 0,00 other
1> UBT execution time: 12,85 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command “C:\Game_Engines\Unreal_Engine_4\4.5\Engine\Build\BatchFiles\Build.bat Explorare Win64 Development “C:\Code\Games\UE4\Explorare\Explorare.uproject” -rocket” exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========