# Error : UnrealCodeAnalyser does not support

**URL:** <https://forums.unrealengine.com/t/error-unrealcodeanalyser-does-not-support/336256>\
**Category:** Platform & Builds\
**Tags:** error, 64bit, unreal-engine, build-failed, question\
**Created:** [October 23, 2015, 5:12pm UTC](https://forums.unrealengine.com/t/error-unrealcodeanalyser-does-not-support/336256 "2015-10-23T17:12:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [October 23, 2015, 6:48pm UTC](https://forums.unrealengine.com/t/error-unrealcodeanalyser-does-not-support/336256/2 "2015-10-23T18:48:45Z")

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You should pick “Devlopment Server” build, it builds server only code. Here you have instructions how to set it up:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Keep in mind you don’t need any special build to run dedicated server, dedicated server mode is build in to all build configurations (including “Editor”, execpt “Client” build which lacks any server code). To start dedicated server you run your game with “-server” option as described here:

> **[Networking Overview](https://docs.unrealengine.com/5.1/en-US/networking-overview-for-unreal-engine/)**
>
> Setting up networked games for multiplayer.

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