Error Unknown Cook Failure, in 4.16.1 for windows 64

Hello all.
I am trying to cook my project in unreal 4.16.1 for windows 64 but i am getting this error.

I was able to cook it in 4.14.1
Any help? please?

UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Assertion failed: Mips.Num() > 0 [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\TextureDerivedData.cpp] [Line: 1260]
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNELBASE.dll!0x000000002E701F28
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x00000000D5E8AF0E
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x00000000D5CA23AB
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Core.dll!0x00000000D5C30759
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D10237FB
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D103DD47
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D103C4F3
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D103CF6F
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Engine.dll!0x00000000D103BF2A
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000D6640468
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000D665C4CF
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000D6647186
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3EBB640
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3D6C6B4
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3D7822E
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3C26D72
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000D3C4BA21
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x00000000194A7B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x000000001949EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x000000001949F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x00000000194B0CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x00000000194B1A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNEL32.DLL!0x000000002F048102
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x00000000314FC5B4
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x00000000314FC5B4
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 91,0598469s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for H:\UNREAL 4 PROYECTS\cronicas_170605\cronicas_170605.uproject; see log C:\Users\micky.carrillo\AppData\Roaming\Unreal Engi
ne\AutomationTool\Logs\H+UNREAL+4.16.1+UE_4.16\Cook-2017.06.05-10.24.55.txt
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): en Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): — Fin del seguimiento de la pila de la excepción interna —
UATHelper: Packaging (Windows (64-bit)): en Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

link text

i fixed, for some reason a texture was corrupted and cause the cook to stop.

How did you do that?

I revised all the textures on the project, opening it from the web browser, i discover a couple of then that do not open the asset window, looks like they were broken for some reason. I just replace then for good ones from i back up and then the cook working again.