Hello all!
I’m getting a packaging error that is dumping the following message:
UATHelper: Packaging (Windows (64-bit)): C:\Users\\Documents\Unreal Projects\parkModern\FlatLandscape 4.23\Source\FlatLandscape/Public/SeasonControlOperator.h(56): error C3668: 'ASeasonControlOperator::EditorApplyRotation': method with override specifier 'override' did not override any base class methods
UATHelper: Packaging (Windows (64-bit)): C:\Users\\Documents\Unreal Projects\parkModern\FlatLandscape 4.23\Source\FlatLandscape/Public/SeasonControlOperator.h(58): error C3668: 'ASeasonControlOperator::EditorApplyTranslation': method with override specifier 'override' did not override any base class methods
UATHelper: Packaging (Windows (64-bit)): [8/12] SeasonControlOperator.cpp
UATHelper: Packaging (Windows (64-bit)): C:\Users\\Documents\Unreal Projects\parkModern\FlatLandscape 4.23\Source\FlatLandscape\Public\SeasonControlOperator.h(56): error C3668: 'ASeasonControlOperator::EditorApplyRotation': method with override specifier 'override' did not override any base class methods
UATHelper: Packaging (Windows (64-bit)): C:\Users\\Documents\Unreal Projects\parkModern\FlatLandscape 4.23\Source\FlatLandscape\Public\SeasonControlOperator.h(58): error C3668: 'ASeasonControlOperator::EditorApplyTranslation': method with override specifier 'override' did not override any base class methods
UATHelper: Packaging (Windows (64-bit)): C:\Users\\Documents\Unreal Projects\parkModern\FlatLandscape 4.23\Source\FlatLandscape\Private\SeasonControlOperator.cpp(103): error C2039: 'EditorApplyRotation': is not a member of 'AActor'
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Engine\Classes\Engine/LocalPlayer.h(28): note: see declaration of 'AActor'
UATHelper: Packaging (Windows (64-bit)): C:\Users\\Documents\Unreal Projects\parkModern\FlatLandscape 4.23\Source\FlatLandscape\Private\SeasonControlOperator.cpp(122): error C2039: 'EditorApplyTranslation': is not a member of 'AActor'
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Engine\Classes\Engine/LocalPlayer.h(28): note: see declaration of 'AActor'
...
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
I override the editor apply translation and rotation for visualization in editor which works fine. Is there something special you need to do to package with these functions?
Thank you!