Error MSB3075: Build\BatchFiles\Build.bat -Target="ShaderCompileWorker" -ProjectXEditor -WaitMutex -FromMsBuild" exited with code 5

1> Running UnrealHeaderTool “C:\UE_ProjectX\ProjectX\ProjectX.uproject” “C:\UE_ProjectX\ProjectX\Intermediate\Build\Win64\ProjectXEditor\Debug\ProjectXEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors
1>Reflection code generated for ProjectXEditor in 9.5192179 seconds
1>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>UnrealBuildTool : error : System.ComponentModel.Win32Exception (0x80004005): ???
1> ? System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> ? UnrealBuildTool.XGE.ExecuteTaskFile(String TaskFilePath, DataReceivedEventHandler OutputEventHandler, Int32 ActionCount) ?? C:\UE_ProjectX\Engine\Source\Programs\UnrealBuildTool\Executors\XGE.cs:?? 495
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command “…..\Build\BatchFiles\Build.bat -Target=“ShaderCompileWorker Win64 Development” -Target=“ProjectXEditor Win64 Debug” -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run this command.
1>Done building project “ProjectX.vcxproj” – FAILED.