Error: Mesh contains Mesh bone as root but animation doesn't contain the root track.

I’m trying to import animations separatly from Blender into Unreal to one of my characters, but for some reason, all animations for it keep giving this error:

“Error Mesh contains Center bone as root but animation doesn’t contain the root track. Import failed.”

I’m having a hard time understanding this, what does seem to be the problem here?

I use mayaLT and my issue sounds similar but it was just labeled root (Which center may be the same reference). Go through all your bones and make sure they all have different names. I found that even though it pointed at the root as the issue (Which can actually be ignored) that there were bones with the sames name. Initially when importing you have to fight with it and the fbx until you get comfortable with the settings. Another issue with fbx is if there is zero animations it pulls up the same “Root” error".