Hi,
I am coming across an assertion fail after loading a build game. I tried searching for this issue but could not find anything. I noticed that it works if I don’t pak the files but if I need to pak the files, does anyone know how I could remedy this problem?
Thanks!
So after some more testing, it seems that the issue is with building for 32bit and enabling pakfile for development or shipping. I am currently using 4.17 (not from source) so maybe there are some things left out of the 32 bit build version causing the issue. Everything works fine in 64bit ship/dev build but i’m not sure if this is what Epic intended.