After playing around i found the solution for my problem…
When I used FString
instead of FName
for my LobbyName
variable, it started compiling:
UPROPERTY(BlueprintReadOnly)
// FName LobbyName;
FString LobbyName;
I have no clue why that is, because to my knowledge, both FName
and FString
are value types and should work with that template function…