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Error import extruded object from Maya 2016 to UE4

I’m using Maya 2016 to create a plant roots…

using curve + extruded it … but when i want to import to UE4… it says “FAILED IMPORT”…

anyone can help me ?

Hey Enixmomo, can you provide more information? What format are you exporting as, did you make sure there are no ngons and to triangulate? Are you certain you’re exporting the object and not the curve?

i export to FBX for unreal engine (noted it in Maya 2016)

and this the root i made…
i just made it simple and check it, if it is available to use in unreal…
but it doesn’t work :frowning:

if u want to look at that fbx file…
here it is “Download”](http://www.mediafire.com/download/eirfzlwk810k70g/akar.fbx)

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