I’m trying to create a custom node based of an existing node but I get a “cannot define dllimport entity”.
If added some Metasounds modules to my Build.cs and I can now read the .h but for some reason the .dll are not referenced.
Within one of the .h files I’m getting the errors from line 53 and 50.
The current Node I’ve created is an exact copy of the CompareNode so there should be no issues within the body.
Anyone has any suggestions? Thanks!

