# Error compiling the Automation Tool after updating Visual Studio today (Unreal 5.3.2)

**URL:** <https://forums.unrealengine.com/t/error-compiling-the-automation-tool-after-updating-visual-studio-today-unreal-5-3-2/1393088>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, question, CPP\
**Created:** [November 15, 2023, 7:48pm UTC](https://forums.unrealengine.com/t/error-compiling-the-automation-tool-after-updating-visual-studio-today-unreal-5-3-2/1393088 "2023-11-15T19:48:47Z")\
**Posts on this page:** 1\
**Showing post:** 55

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**Author:** ![unit23](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/unit23/32/1146013_2.png) [@unit23](https://forums.unrealengine.com/u/unit23)\
**Post date:** [March 2, 2024, 2:25pm UTC](https://forums.unrealengine.com/t/error-compiling-the-automation-tool-after-updating-visual-studio-today-unreal-5-3-2/1393088/55 "2024-03-02T14:25:21Z")

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I had the same error, fixed by removing this folder (no new build/rebuild of engine required)

- Engine\Plugins\Runtime\Database\ADOSupport\Intermediate\Build\Win64\UnrealEditor\Development\ADOSupport

> [@Build from Source Error MSB3073](https://forums.unrealengine.com/t/build-from-source-error-msb3073/510622/2):
>
> I had a similar problem when rebuilding UE5.0.1. At that time, the following message was displayed in the output. 4\>------ ビルド開始: プロジェクト: UE5, 構成: Development\_Editor x64 ------ 4\>Using bundled DotNet SDK 4\>Log file: G:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt 4\>Using ‘git status’ to determine working set for adaptive non-unity build (G:\UnrealEngine). 4\>Creating makefile for UnrealEditor (UnrealBuildTool assembly is newer) 4\>Creating makefile for ShaderCompileWorker (UnrealBu…

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