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Error Building for Android on 4.12.5 (Visual Studio 2013)

Hi Friends, pls help

I try building proj to Android. Simple template ThirdPerson… (after reinstal Win)

MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool…
MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/UE4/Mobile-test/Mobi_test/Mobi_test.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/UE4/Mobile-test/Mobi_test/Mobi_test.uproject -cook -stage -archive -
MainFrameActions: Packaging (Android (ETC1)): archivedirectory=C:/Users/nazwa/Documents/APK 1 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\UE4\Mobile-test\Mobi_test\Mobi_test.uproject
MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini=“C:\UE4\Mobile-test\Mobi_test” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: building WITHOUT VULKAN define
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1,1933241s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini=“C:\UE4
MainFrameActions: Packaging (Android (ETC1)): \Mobile-test\Mobi_test” -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool-2016.07.08-14.23.48.txt’
MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars ) MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Di
ctionary2 InTargetToManifest) MainFrameActions: Packaging (Android (ETC1)): w Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (ETC1)): w BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.Automation.Process(String] CommandLine) MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
MainFrameActions: Packaging (Android (ETC1)): w AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED

First time, long time ago - UE 4 ver. 10.4 no problem… but now, after new installation… what wrong I can’t idea…

pls help - THX BRO!

You need to use Visual Studio 2015 with 4.12.