Err: PhysWalking: Velocity contains NaN after CalcVelocity

Hey guys,
I’ve got this error message “PhysWalking: Velocity contains NaN after CalcVelocity” in a custom pause game\ resume game procedure. Which contains code like below:

   set dilation blablabla
   set actor tick enabled blablabla
   set character movement component tick enabled blablabla

and i have no idea how to fix this issue. Is it neccesary to add some stop movement code during pause code?