Hey guys,
I’ve got this error message “PhysWalking: Velocity contains NaN after CalcVelocity” in a custom pause game\ resume game procedure. Which contains code like below:
for(characters)
{
set dilation blablabla
set actor tick enabled blablabla
set character movement component tick enabled blablabla
}
and i have no idea how to fix this issue. Is it neccesary to add some stop movement code during pause code?