Hello,
I’m just starting out in UE4 and i’m attempting a simple exercise in physics. The mechanic goes like this:
i.) an eraser object lies on the table.
ii.) player selects a quadrant of the eraser to “press down” on and the eraser flips in that direction rolling and bouncing until it stops.
Example: Player selects the top right corner to press down on the eraser flips towards the top right corner flipping and landing on a target.
Can anyone point me in the right direction or some tips on how this can be achieved? Very much appreciated.