# Equivalent to BluePrint's PrintString node?

**URL:** <https://forums.unrealengine.com/t/equivalent-to-blueprints-printstring-node/344871>\
**Category:** Blueprint\
**Tags:** unreal-engine, CPP, Blueprint, question\
**Created:** [January 21, 2016, 10:46pm UTC](https://forums.unrealengine.com/t/equivalent-to-blueprints-printstring-node/344871 "2016-01-21T22:46:18Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Daekesh](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/daekesh/32/918652_2.png) [@Daekesh](https://forums.unrealengine.com/u/Daekesh)\
**Post date:** [January 21, 2016, 11:02pm UTC](https://forums.unrealengine.com/t/equivalent-to-blueprints-printstring-node/344871/2 "2016-01-21T23:02:09Z")

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Right click the print string node. Choose go to code definition. Call that function from c++.

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