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"Equip" a Blueprint to Player - possible?

Hello all!

So i created a weapon which not only contains one single Skeleten Mesh but a few. So i merged everything together into one Blueprint.
Now the big question, how am I able to “equip” this whole weapon Blueprint to the Player? Is this even possible?
Equipping single Meshes and other stuff is easy, but now I have no clue how to do this.

Sorry if this is a dumb question.

Thanks and internet hug to all of you

Eyo,

I’ve encountered similar situations before.
Id recommends you attach the weapon root component to the controlled Pawned BP but you can also add a component in the player called “ChildActor”.