# Eqs with motion warping 

**URL:** <https://forums.unrealengine.com/t/eqs-with-motion-warping/2355074>\
**Category:** Character & Animation\
**Tags:** motion, EQS, unreal-engine, Blueprint, question\
**Created:** [February 24, 2025, 3:51pm UTC](https://forums.unrealengine.com/t/eqs-with-motion-warping/2355074 "2025-02-24T15:51:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![fifartyty1234556](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fifartyty1234556](https://forums.unrealengine.com/u/fifartyty1234556)\
**Post date:** [February 24, 2025, 3:51pm UTC](https://forums.unrealengine.com/t/eqs-with-motion-warping/2355074/1 "2025-02-24T15:51:05Z")

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As I know, eqs can be used in real time and calculate points for motion warping in this way. Maybe someone tried to do something similar, as I remember, you can also add gas to such a system, but unfortunately there is very little information on eqs. If anyone has done something similar, I would like to see your opinion or work.
