# Eqs Trace not Working

**URL:** <https://forums.unrealengine.com/t/eqs-trace-not-working/2626561>\
**Category:** Programming & Scripting\
**Tags:** EQS, unreal-engine, question\
**Created:** [August 1, 2025, 3:46pm UTC](https://forums.unrealengine.com/t/eqs-trace-not-working/2626561 "2025-08-01T15:46:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![arts.x](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@arts.x](https://forums.unrealengine.com/u/arts.x)\
**Post date:** [August 1, 2025, 3:46pm UTC](https://forums.unrealengine.com/t/eqs-trace-not-working/2626561/1 "2025-08-01T15:46:05Z")

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Guys, I’m currently working on the AI for my game and I need EQS to make the AI work. Now I have an issue in which the tracing test dosen’t work. It works okay and detecs walls and everything but these spheres if are further than a distance just goes past the filter and automatically get’s accepted evet tho it’s not behind the wall. I also created a new trace channel and set every object in the player/AI character ignore, so that not the AI and player itself is blocking the player.

 ![Screenshot_2025-08-01_160535](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/b/4/7b4723fbd8dac839ac2c264470af6ccb7e0dbe86.png)  
 ![image-3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/0/a/50a0a0f026916b8e772f5f44982af1b65ebf2fc5.jpeg)  
 ![image-4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/0/6/606b8d29dc5f70ef1c4912e5d8e944986d0b807a.png)

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<div class="post-metadata">

**Author:** ![arts.x](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@arts.x](https://forums.unrealengine.com/u/arts.x)\
**Post date:** [August 1, 2025, 6:13pm UTC](https://forums.unrealengine.com/t/eqs-trace-not-working/2626561/2 "2025-08-01T18:13:23Z")

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Okay I fixed the issue by setting Test Purpose to Score only, Bool Match to false, scoring factor to -2.0
