I got a problem with EQS, I don’t know if it’s me that understand well, or if the feature i want don’t exist.
Basically, I have an AI, when the AI lose sight with the player, she store the last location and direction the player was seen.
Now, I would like, using EQS, that my AI calculate the best possible direction my player gone.
I would like to give a direction to the EQS Query, and that she max the score of those point in this direction.
Here is what I want, all the point close to the Purple vector must have higher score based on the proximity with the vector :
I tryed with a dot product, but I couldn’t make it work, and since I can’t create test using blueprint (and I know nothing about c++) I’m a bit stuck. Can someone help?