# EQS Problem

**URL:** <https://forums.unrealengine.com/t/eqs-problem/269882>\
**Category:** AI\
**Tags:** unreal-engine, Blueprint, UE4-27, question\
**Created:** [January 3, 2022, 4:05pm UTC](https://forums.unrealengine.com/t/eqs-problem/269882 "2022-01-03T16:05:49Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![chrudimer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chrudimer/32/918651_2.png) [@chrudimer](https://forums.unrealengine.com/u/chrudimer)\
**Post date:** [January 25, 2022, 3:35pm UTC](https://forums.unrealengine.com/t/eqs-problem/269882/6 "2022-01-25T15:35:20Z")

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> is there any document or tutorial specifically on this topic I can use?

My second post here [Blueprint - EQS and Gameplay Tags - I need help! - #4 by chrudimer](https://forums.unrealengine.com/t/blueprint-eqs-and-gameplay-tags-i-need-help/242086/4) and the post afterwards

And this here to setup visual studio for unreal [Setting Up Visual Studio for Unreal Engine | Unreal Engine 4.27 Documentation](https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/DevelopmentSetup/VisualStudioSetup/)

> and the way I use tags is to set them in Gameplay tag settings through project settings and then in my actor

That’s fine, you just need to implement the interface in your actor.

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