EQS Filter touched waypoint?

I have an Enemy which patrols around the area. I have a simple understanding of the EQS and Behavior system, and I managed to make it move to a place, then ignore the place where it is and move to another place, which I accomplished by:

distance to querier
Score Only
Clamp min Type 0.2
Scoring Equation Linear
Scoring Factor 1

However It only travels between the 2 farthest points, it doesn’t go to other points. Can anyone give me any headsup to this?