Some recent updates on the project:
I posted a breakdown on how I accomplished my water material and blueprint on my blog:
Had a nice little article on the game over at 80level:
I’ve also begun working with concept artist Ivan Vujovic on a few pieces for the game! Heres a couple pieces:
I’ve also been working on a cool hologram shader, reminiscent of parallax mapping that was on a lot of stuff in Halo 3 and Halo Reach. It’s based off a bit from a recent article over on 80level by another Unreal artist, but has a few tweaks/upgrades:
Overall it’s been a good start to 2017. There’s been a lot more in the works and I hope to share some more cool stuff about the game in the coming months. Thanks for looking