I did a blog post on the music management in Epitasis using blueprints and macros. You can check it out here: Lucas Govatos: Music Management in Epitasis
Other than that, I’ve been hard at work on a demo level for the project. I hope it to be something representation of a level from the actual game (and it’ll probably be included in some way anyway).
Hoping to get some good playtesting in with this demo quite soon as it’s just about completed. Wooh!