You’re welcome, I hope it works out for you! Let me know if you need any help, I’m continually working on improvements for my portals as well. The toughest challenge so far is getting them to look good when loading other levels - I have something in the works for it but I’m still not sure exactly what I’m going to do. Currently my solution is to use a cubemap texture instead of the render target which is okay, but unfortunately its not dynamic since I’m not using level streaming.
Thanks for the tip on the mesh man, I’ll try that out. I believe we’ve talked on Slack before, your portal still impresses me every time I see it!
If anyone has any suggestions on optimizing the portals please let me know. Lots of render targets really seem to destroy my FPS whenever I’m playing my game in certain areas :. I still need to do a ton of actual optimization too, but I can already see them being a bit of a problem.