Just to let others know, Gear VR does work with the 4.7.2 binary. For those still getting the “only renders in left eye” bug and you are sure Mobile HDR is off, please make sure you are not running any of these commands:
- stereo on/off
- hmd mirror on
- fullscreen
- hmd sp #
- Enable Low Persistence
AFAIK, they are unnecessary for Gear VR. I had these runningin the level blueprint for Oculus Rift support, and once I stopped that branch from firing the Gear VR render bug stopped. I’m not sure which command is the culprit.