# Epic's GPUlightmass

**URL:** <https://forums.unrealengine.com/t/epics-gpulightmass/139357>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [March 5, 2020, 12:52pm UTC](https://forums.unrealengine.com/t/epics-gpulightmass/139357 "2020-03-05T12:52:56Z")\
**Posts on this page:** 1\
**Showing post:** 555

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**Author:** ![motorsep](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/motorsep/32/918698_2.png) [@motorsep](https://forums.unrealengine.com/u/motorsep)\
**Post date:** [December 9, 2023, 2:56am UTC](https://forums.unrealengine.com/t/epics-gpulightmass/139357/555 "2023-12-09T02:56:00Z")

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Why not to provide patch instead of prebuilt binary? I am use source build from Meta and I’d rather build my own.

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_[View the full topic](https://forums.unrealengine.com/t/epics-gpulightmass/139357)._
