# Epic's GPUlightmass

**URL:** <https://forums.unrealengine.com/t/epics-gpulightmass/139357>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [March 5, 2020, 12:52pm UTC](https://forums.unrealengine.com/t/epics-gpulightmass/139357 "2020-03-05T12:52:56Z")\
**Posts on this page:** 1\
**Showing post:** 513

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**Author:** ![Matthew.Ivey](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/matthew.ivey/32/718091_2.png) [@Matthew.Ivey](https://forums.unrealengine.com/u/Matthew.Ivey)\
**Post date:** [November 7, 2023, 8:01pm UTC](https://forums.unrealengine.com/t/epics-gpulightmass/139357/513 "2023-11-07T20:01:39Z")

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@Miguel1900 @Ozykz I want to extend a big thank you to you both for the large suggestions you’ve posted above 🙂 I’ve gone ahead and made notes on the suggestions so we can review them internally. I can’t promise anything of course, but we definitely appreciate the feedback/suggestions for everyone.

@motorsep We are watching this issue. I have reached out to the user to provide some additional info for us. We’ve created a bug to track that [here](https://issues.unrealengine.com/issue/UE-199910) for when it gets approved.

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