Any idea why the built in GPU Lightmass produces less quality visuals than the unofficial one?
Built in with settings bumped to a high number (3090, just before the crashing point)
Unofficial on medium, ignore color variations, this is due to post process
Unofficial was faster as well.
So, ignoring post process changes, just look at how clean Luoshangs unofficial one is, the built in version has artifacts, doesnt look as clean…