That’s right, it will install VC14. But that is not the only dependency unless I am mistaken. There are DirectX dependencies in the applocal folder as well, and they are not mentioned in the MicrosoftGame.config file.
When pacaged with “-prereqs” flag, WinDBG will happily package UEPrereqSetup_x64.exe with the application and the bootstrapper will run it if required.
This is a very unclear area, I find, for windows. Explicit instructions for best practice for distribution on windows/windbg regarding prerequisites would be good.
Windows: Can I choose between UEPrereqSetup or the applocal depends?
WinGDK: Do I need other dependencies besides VC14? directx? Is UEPrereqSetup needed at all or is VC14 in the WindowsGame.config manifest the only thing reqired? (applocal dependencies don’t work out of the box)