Epics Games Launcer / UE prerequisites

Thanks. I was packaging from the editor using Project Launcer, specifically to get a list of canonical arguments to the BuildCookRun tool, but the argument wasn’t added there. I guess this prerequisite business must constitue UE “lore” since I cannot find much information on the “proper” way to do this. I’ll be going forward with app local prerequisites on windows to minimize install requirements. Was previously unaware of this possibility.