Hi Everyone, I’m using Online Subsystem EOS in Unreal Engine and want to perform login via an external browser instead of the in-game login Overlay UI, but still keep the Social Overlay enabled after login to access friends and chat inside the game. The problem is that with bEnableOverlay=true, the login UI appears inside the game, while with bEnableOverlay=false, login happens via the browser but the Social Overlay stops working. Also, bEnableOverlay is only read at startup and can’t be toggled at runtime, and I haven’t found any official way to separate browser-based login from enabling the Social Overlay. Does anyone have advice or workarounds to achieve login via browser with Social Overlay active inside the game? Thanks!